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I’m feeling like quitting until this is fixed

Cities under supression can attack

When are you going to remove the attack a city option for cities under supression?
This is really making the game suck...people port in with a city full of troops and you can not attack back? how can this continue to be overlooked?
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  • I agree, the only time I could see someone not being able to attack a supressed city is when it is being supressed by an alliancemate or ally alliance.
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  • Let's just call it a core game mechanic that does not need to be changed. You know, if SEEFA (Small Evony Enthusiast Forum Army) does not like something, they call it an exploit or bug that needs to be fixed. If they like something and don't want it to be changed they call it a core game mechanic. looollzzz...
    But seriously, in my experience a city under supression can only attack HC's, not normal cities. Maybe this is not the case on Age II Na20+?
    Now, colonized cities can indeed attack HC's and rightly so. Colonized cities cannot attack other normal cities. If a colonized city can attack an HC then no reason a city in suppression should not be able to. Remember, supression is simply the same thing as an uprise battle but in reverse.
    Also, consider that a colonized city has a suzerain. If a colonized city is attacked then the Suzerain fights, not the colony. If you think about it, everything cancels out and it is just fine.

    Let me explain further....
    Player A wants to attack an enemy held HC. They put their city near the HC and begin to attack it. Another player from the enemy colonizes Player A. Yet player A can still attack the HC. However, since the player is colonized by someone in the enemies alliance, the HC owner cannot retaliate anyway, right?
    And lets say Player A city was released and the HC owner then colonized player A. Now Player A can uprise on the HC. If you were an HC owner would you want to defend against incoming waves of 100-125k troops with wall defenses helping you or would you want Player A to uprise on you with millions of troops?
    Be careful what you ask for because you might get it...

    And another thing that you will probably not like even IF a city in supression COULD be attacked... What if a friend had a city with million of troops PLUS an embassy filled with even more troops. The friend is Player B.
    Now Player A wants to attack an enemy. So player A is kicked from the alliance. Player B colonizes Player A. Then player A ports near an enemy and attacks the enemy. What can the enemy do? Attack Player A? Yes. But in attacking Player A the enemy actually needs to battle Player B and all the troops in Player B's city. If I was going to hit a big enemy HC that is how I would do it.
    • Let's just call you a wanker and get over it. You know if TDWCAMAAHC (That one's an easy one, you should get it.) doesn't like something he calls it an exploit, and as soon as someone else calls him on it he crys about multi-accounting. lolz...

      As always, your inability to keep on topic is record breaking, so I'll only reply to anything that is on topic.

      First point, the problem explained is that you cannot attack someone if they are being supressed at the current point in time. What this is causing is players are getting their mates to drop out of alliance and supress them, then they teleport the supressed city into enemy territory. The mate recalls his troops but the city is still being supressed, currently you are not allowed to attack any city that is in supression, So what you have is a fully capable war city that is unattackable for the next 8 hours, and in 8 hours you know what'll happen? They'll close their gates and allow that friend from before to supress them again, meaning they cannot be attacked for another 8 hours, rinse and repeat.

      All the other points listed by you...

      HCs - Completely off topic *Ignored*
      Colonies - Almost on topic, but still. *Ignored*
      The point about everything cancelling out does not apply, as the city never gets a suzerain, the supression ends and starts again.

      The first paragraph involving player A makes a number of assumptions, First, the player is colonised, this is not the case as they are in supression, the suzerain does not come into the equation.
      Second, HC owner colonises the city.Why would anyone want to colonise a city so close to their HC? You don't want reds there, you want to move them out. Colonising such a player is a bad move and any decent player would never do it, they would kill the enemies troops daily.

      I would expect that the HC owner would have to fight the supressing army, as Player B is not yet the suzerain they're troops should not be involved outside of the supressing army.

      If I were going to hit a big enemy HC, I'd hit them, but that's an Age1 player approach, we learnt to fight instead of demanding the rules change because we can't fight.
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  • I’m still pissed
    Sorry japanpimp, perhaps I was not clear. It is on Evony II.

    The issue is that people are purposely getting suppressed, not colonized. Colonies are not a problem. As you pointed out, you can attack another's colony if you choose to.

    You cannot attack a city while it is under suppression. The suppressed city can port anywhere and attack anyone but the suppressor.

    This is a flaw and it is being exploited by people grabbing a level 10, stripping the defenses, and having an alternate account suppress them. They then fill it with troops and port to some poor bastard that cannot attack back, as the supposed suzerain is 100's of miles away.

    They cannot get suppressed by an ally or one of their own, so it has to be done by someone outside alliance and allies.

    As I mentioned, it is making playing evony frustrating to the point i may move all my good heroes to one city and dump the rest and wait for this to be fixed.
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  • So, somone attacking another player without anyone being able to attack them back? Sounds like a poor mans Adv teleport then random port away. Player Advance teleports in, attacks you, then random teleports out so you cannot retaliate. Yet, I dont hear anyone complaining that is an exploit. The principle in both cases is the same... players attacking and the defender not being able to retaliate. Hey, I call it fair game. If a spender can Adv tele in, hit you, then random tele out all within 2 minutes to avoid retaliation then why cant a poor player get the same effect by using the game mechanic of supression?
    Also, Say a city is in supression and it CAN be attacked. Great. So, what would happen? Same thing that happens when a colonized city is attacked. The attacker actually fights the Suzerains troops. If cities in supression could be attacked then strong players would begin to hate life. So I am all for it. How so? Player A is atacked by Strong Guy B. Player A is now in supression by Strong Guy B. At this point, anyone who attacks Player A will actually fight Strong Guy B. Sucks to be Strong Guy B. Especially if Player A has lots of friends and Strong Guy B has lots of enemies. This means that Strong Guy B would need to fight a supression battle with Player A, PLUS fight off any waves sent by others while Player A is in supression... without the benefit of wall defenses. Like I said, Im all for it.
    • view 3 more comments
    • Dave Mata (Product Manager) March 22, 2011 22:06
      Just laying ground rules. The sparring between the two of you has been fine.
    • Too late, the texta has been done.

      http://1.bp.blogspot.com/_fGoFOPHlO7Y...

      ... I made you a present?
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  • So if a player could be attacked during the 8 hour supression window and the players troops kept fighting the attacker.... what would happen if the player just closed their gates? Then the player would fight how many supression battles? 26?
    And have 26 Suzerains? Or the Supressor with the most troops in the city is the one who fights at the end of the 8 hours? Do all the supressors fight the defender at the end of the 8 hours? Does the city go into supression multiple times?
    If a city becomes vulnerable to attack during the 8 hour supression then it would make sense that any attackers fight the supressors troops since the supressors troops are camped in the city trying to control it. Remember, it is a battle over controlling a city. So if a bigger fish comes along and wants to attack, then that bigger fish must kill the small fish and take over the supression. Afterall, their can only be one ( Suzerain... ) like, Highlander.
    So some small player puts my city into supression with 5k warriors. Then a bigger player wants my city as well. Well, that bigger player needs to beat down the 5k supression troops, plus any troops in my city, THEN they can be the supressor. Same concept as trying to steal a colony from another player. You need to beat the Suzerains supression troops. So if you want to "steal" a supression from another player then you need to beat their supression troops (troops camped in city).
    lol, I love it.
    • That would rather simply be fixed by ensuring that if the gates are closed the supressor's troops would fight. I'm sure that you can agree that the city inhabitants would have no wish to protect the supressor, so they would not allow them to hide behind the walls.

      "If a city becomes vulnerable to attack during the 8 hour supression then it would make sense that any attackers fight the supressors troops since the supressors troops are camped in the city trying to control it. Remember, it is a battle over controlling a city. So if a bigger fish comes along and wants to attack, then that bigger fish must kill the small fish and take over the supression. Afterall, their can only be one ( Suzerain... ) like, Highlander. " You've put it beautifully, except I've never seen highlander. Oh well.

      If I were an enemy dev I would design this so that the latest supressor would have to fight the current supressor in the same way as a valley battle, no wall bonuses, nothing. Then if the new suppressor won that fight, they would attempt to defeat the city itself. That would be a logical and rather simple way to determine the fight.

      That would stop the concept of 26 supressors dead, instead you'd have 1 at any given time.

      Yes, I love it too.
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  • I’m not happy with the false information on here noobs should not post
    Wow thie information i just read is so far from the truth. Who in thier right mind can say if a city under suppression is "attacked" you fight the suz? As far as i know na1-na19 attacking wasnt allowed anyway. so let me set the record straight. A city under suppresion can no longer attack any cities as well as no one can attack them Checks and balance there. Also one thing that i think is nice for the city that is colonized is the backdoor attacking but ill keep that to myself. Now if you are looking to fight the suzs troops you would have to "colonize" said city. Notice that there is a difference between "Attack" and "Colonizing". There is no benefit to colonizing your friend and having him port in on a big player as he can just attack the city that is colonized and kill Player A's troops and his walls after doing so he can then backdoor by colonizing Player A and killing player B's troops. Yes getting rienforced helps in this situation but is more harmful then good.
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  • If you are under suppression, you should only be able to attack your suppressor, or npc's (so you can still farm) you should not be able to attack everything in sight, while having a 8 hour immunity from being attacked. Basically giving you a 1-way truce,, you can attack others but they cannot attack you. I have seen people stay under suppression for 24 hrs a day, and attack hc';s,,,

    or put colonization under a timer too,, like truce is 12 hrs on, 12hrs off,, so put suppression on a 24 hr timer,, after the initial 8 hrs, cannot be put into suppression for another 18 hrs,, then they truce for 12, and there is still a 6 hr window that you can hit the city hitting you.

    you would still have to figure out what that 6 hr window was,, but at least you would have the possibility of returning fire on the guy whacking you..
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