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Historic Cities are too easy to defend.

Evony battles heavily favor defenders. I am totally cool with defense being highly favored for any NON-HISTORICAL city. Players should have every opportunity to keep their normal cities. It is a huge discouragement to lose months and months and thousand of hours of work and money you have put into your cities.
But HC's should have different rules that make them harder to defend, like army size caps, 6 hour forced offline windows where the player must rely upon alliance teamwork to reinforce it, etc.. These rules will help reduce players that account share in order to keep their HC's, which is the majority.
HC's are unique in that they are controlling factors in team vs team gameplay and they should NOT be given every opportunity to keep the HC because all that does is discourage battles over the HC's. Why should HC's have the same rules as all other cities when it comes to defense? It makes it WAY too easy to defend and thus HC's rarely trade hands between rivals. It is frustrating. HC's should be hard to cap from the computer and even HARDER to defend against rivals. That makes for exciting game play.

I know I am screaming about this alot and I hope things are in the works to address this issue.
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  • As for Age II...
    Make it easy to defend normal cities. No reason a player should go to sleep/work/school for 8 hours only to get online and find that all their normal cities are gone. Normal cities SHOULD be easy to defend. If a player desires to play a more high risk style and have battles of control with rivals they can own some HC's. HC's should NOT be as easy to defend as normal cities. HC's should be hard to take from the computer and much much harder to defend. HC's should be more equalized between defense/attack. Defense should not be favored, offense should not be favored. They should be equal. The difference in the battle over HC's should be determined by how supportive an alliance is. For example, embassy reinforcement.
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  • I’m shock that the person making a Na1-Na19 is perfect thread wants so many changes
    2
    You have stated multiple times you wont hold an HC cause so many people on your server hate you and will steal it. If its so easy to defend why would you say this over and over?

    You have never held an HC so your knowledge of them is based on that of a befuddled attacker. I have both taken an enemy HCs and defended my own so I can actually see both sides.

    Any city can be broken, you just need enough strong ppl in your alliance to attack at the RIGHT time (aka when the person is sleeping).

    You either lack the mechanics knowledge or dont have enough strong people to work with.

    HCs cant port, cant truce, cant holdiay and they cant have wall defenses (if fighting an alliance that knows what they are doing) .

    I don't understand how much more disadvantages HC owners need.

    If your issue is account sharing, im fine with that, it is a problem, and one that evony has failed to address for 2 years running. So if you wanna make a thread about that fine, its an issue that needs to be resolved.

    But all HCs are vunerable enough as is, as long as the owners dont account share.
    • Ok, perhaps if account sharing was not an issue then HC's would trade hands far more often. The bottom line is that HC's are a magnent for account sharing. Players do not want to lose the higher level HC's so more often than not the account that owns the HC is shared between a few players. I say force all HC's to go offline for 6 hours per day. The player may schedule the window or the window may happen after server maintenance. During that time the HC must rely on the alliance to reinforce the embassy, period. That is the way the game is supposed to be played when it comes to capturable cities. The owner goes to work/sleep/school and the city is vulnerable during those times. Thus the owner must rely on their alliance to hold it. I say make a rule for all HC's that for 6 hours each day the HC must rely on the alliance to hold it via the embassy. It will work around the account sharing problem and promote more teamwork to hold the HC's.
    • I was going to agree with everything with NPC until account sharing came up. If you can attack someone while off line. How is account sharing any more gimp than not going after someone on line unless you cant compete with a on line player, lmao Account sharing though Evony doesnt condone because why would people buy some various Items which average to the same thing if they aproved of it. Truces, Speach text as well as several other Items.
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  • I’m in agreement with Npc Evony's feeling on this issue.
    japanpimp has made an art of beating a dead horse. There is a litany of posts from japanpimp, complaining about HCs, defense, fairness (or lack of), Speech Texts, prayer comforting, forcing players offline so he can take HCs, etc., etc., etc.

    It seems that japanpimp has worn out his welcome on Evony's BBS, so he has now switched to this forum to to cry like a bleating goat.

    While I agree that account sharing is an issue, I do not agree with the extremes that he wants imposed for his own gain.

    Fairness is something that should be available for everyone's best interest, not just japanpimp's interest.
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  • I’m waiting for another whiny post as follow up
    I'm sure we all have some issues with evony and some game mechanics etc. But every time I see you post it's just whine whine whine. Clearly you want a game which favours every aspect of your game play while removing anything that may not give you advantage.
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  • I’m amused
    i would say that a city is a city the only real differnce between a normal city and a hc is that the owner of it would have at least %70 of his troops there un less he has more than one :) and will have it reinforces with a milllion troops to and likly the reinfocements will be swords pike archers to get a good amount of real troops so hears how to solve your problem japanpimp
    build more troops and get others involed ....or move
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  • Ok all you wise allecks. Then show me some real life examples of taking a HC from a player who has the following troops packed into it:
    500k catapults
    1 million ballista
    500k rams
    500k phract
    1 million horse
    10 million archers
    5 million sword
    5 million pike
    10 million warrior
    5 million worker

    Because you know what? Not only do players account share to hold important HC's they also pack them with far more troops than you will ever see in Age I. Now, show me how a HC with those troop counts can be taken within reason AND while the owner account shares and I will drop the issue.

    You see, it can't be done with reasonable effort. The catapult, ballista and ram numbers are simply too big. They can one-shot every single incoming wave as long as some foot troops are in the city. And if the account is shared it will never ever happen.
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    • No, no I do not. I paid money for eyes and ears and did eyes and ears a few MONTHS ago on some state capitals and this is what they had (as Na4 is an older server so players had more time to build troops):
      ~3 million worker
      ~3 million warrior
      ~8 million pike
      ~8 million sword
      ~10 million archer
      ~1 million cav
      ~500k phract
      ~200k rams
      ~500k ballistas
      ~200k pults.

      And that was months ago. I am not going to spend money on 25 eyes and ears just to show you. If you want to know, go scout HC's on older Age II servers or buy your own eyes and ears. Now, those numbers from my last eyes and ears on a HC were from about 3 months ago. Imagine how many more troops they have built up since then....
      In Age II, you can pack as many troops as you want into an HC, and keep packing and packing and packing even after food is zero and you cannot train anymore troops from zero food, why? Because the HC can still draft all players in a large area. Alliance can kick players, draft them, invite them back. That is how players can "reinforce" an HC even though it has zero food.
    • This comment was removed on 2013-06-14.
      see the change log
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  • I’m excited
    38 and a half mil troops and some with high food bills .................
    did i ever tell you guys im the pope
    what more chance ppl will belive my statment than youres :)
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  • I’m amused
    I'm not being a smart alec (is that what you meant :P) I actually agree with you that HC can be really hard to take. I'm just pointing out the obvious that you always complain and your arguments contradict each other.

    The only reason you don't see these numbers in age 1 is because there is a higher burn. Proportionally, cities in age 1 with account sharers can pack just as many in and make a city virtually untakable. This issue is not unique to age 2.
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  • @ Jonathan
    @ Sasquatch
    Um, guys, I Don't know if you are familar with Age II but in Age II food is not a soft limiter for troops. Food was always a bad limiter as it turned the game into a farming contest. But you can pack all the troops you want into a city and not worry if food is at zero...
    Did you guys know this? So food bills, Jonathan, mean nothing in Age II.
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  • Well actually food bills do matter, cause if you run on no food you cant hold reinforments.
    • True, but have you thought about the fact that if the HC has 10 million arch, 10 million pike, 10 million sword, 1 million balls, 1 million horse, 500k phract, 500k pults, 500k rams that 1 illion troops in their embassy will make little difference?
      Now, if all the troops on the HC get wiped by some wild stroke of luck, food will be positive because troops will be very low in numbers. Then the embassy gets reinforced. Also, when players send reinforcements they send food along. Also the HC's are usually shared accounts. So a magic elf logs in, does a simple policy on gold/food on surrounding cities and voila, instant food and tons of gold to buy tons more food.
      Also, alliance can kick players, draft them, invite them back. That is how players can "reinforce" an HC even though it has zero food.
    • hey stupid u whine bout everything
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  • I’m tired of whining....
    2
    Since you are so prevalent on Evony's BBS, I am sure you have run across this same thread. But in case you haven't, here is a little insight into the overall game mechanics: http://bbs.evony.com/showthread.php?t...

    Scaled Warfare
    There are numerous scales to warfare. Skirmish, Open, Large and Massive.

    Skirmish warfare is almost exclusive to Valleys and beginner players who have a beef w/ each other. This will typically include mainly warriors, pikes, swords and some archers as the elite units. All that can really be done in these types of situations is try to outnumber the enemy. The more archers the better.

    Open warfare will be small/large cities and more standard alliance wars. This will see the introduction of HB units and archers will become a more standard troop. Pikes and Swords will taper off and warriorbombs become popular. These fights will be the beginnin' of the usage of rainbow formations and be when folk start learnin' all about the mechanics we're goin' through right now. HB units will be considered an elite unit or a very expensive waste and replaced w/ archers.
    Usin' the below mentioned mechanics and the preset actions, one should be able to look at his enemies army and base upon the report whether they should use warriorbombs, archer armies or hit hard w/ ponies.

    Large scale warfare is when the rally spot march limits start to restrict your combat ability and force you to consider alternative options than 99k archers + rainbow. This is where HB units start to shine as they can punish enemy swarms of archers w/o needin' to reach into massive amounts of troops. Tactics become an issue here because the rainbow mechanics get more complicated when dealin' w/ such large numbers, ATs tend to be maxed out and have heavy amounts of layers in front of their archers. Seige is viable on smaller scales here, but not often seen as it tends to be late in the game when players can even start trainin' seige and don't always have a large enough amount by this point.

    Massive scale warfare is the superwars you hear about. Millions of defendin' troops gettin' hit by 100k rams and three follow up waves of 100k 'phracts; superalliances reinforcin' and packin' heavy in all directions. This type of warfare is also known as Cold Wars, in some situations. Tactics do play a role in this, but less about the mechanics of the game and more about timin' and co-ordination. Numbers become far more important here than comin' up w/ the perfect surgical assault. This isnae the type of warfare I'm really tryin' to discuss.

    ---

    So, the logic you should be following is for Large Scale and Massive Scale Warfare. Because your server is one of the older Age II servers, you can expect that it is to the point that Evony will consider a server merge. If so, you incessant whines about limiting time for people to play would destroy the concept of server merges and the larger wars that older servers grow in to over time.

    I know that you will not read one single line of anything anyone reads, but maybe those with a little more brains than you will read this and be equally annoyed with your idiocy.
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