Remove Drafting of level 12 Historics

I have a problem with HC's being able to be drafted. Case in point a level 14 is drafting my 12 but I am out of range to draft him. Since you can't move an HC your a sitting duck. I know you can hide troops, but that also leaves your HC in danger for attack. I would go along with Atlantis or the state capitals being able to do it, but regular 14's and 12's should not have that power.
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  • I agree with Dave. HC's can draft. It's fair. But what makes it unfair is that the players who own the HC's will keep drafting drafting drafting drafting because nobody can take the HC from them since most HC owners account share. So if an HC is drafting you, there is basically nothing you can do about it. You are not able to "kick out" the HC owner because they are impossible to capture from Rivals. This is the foundation of the problem. Remember, if you could attack the enemy HC and force them out of it, then the drafting would stop. But you can't do that because players cheat to keep them from ever falling into the hands of a rival
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    • Drafting should not be allowed.. that continues to make a strong player even stronger and the weaker player weaker...... a player with a HC is simply the one who has invested good $$$ in the beginning of the server.. once that happens therz no turning back...
    • Drafting should be allowed. It is the main perk of capturing a HC, and as for 12's and even 14s, the perk is diminished by the fact people can port away from your drafting range. (admittedly 12s cannot port away from 14s)

      As for jp's point, he is correct that HCs are too hard to capture (all cities are too hard to capture), but this is result of account-sharing combined with the way comforting/loyalty dropping is designed. Fixing either one would/could solve the problem. I think it is safe to say it would be easier to fix the latter (the comforting/loyalty mechanic). And the fix is very easy. Require a cooldown on comforting that is longer than the time it take to drop loyalty. You could make it barely longer, so that the defender only has to 'cover' a small amount of time by defending with actual troops (versus defending with no troops and a comfort).

      The bottomline is, this problem and many many other problems would be solved or greatly diminished if you would take steps to make it actually possible to capture enemy HCs from people that comfort them around the clock using several different people on the account.

      And as for the original post/complaint. 12s cannot draft 14s even if the 14 were in your range.
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  • What else are you supposed to do with a 14 may I ask? The whole point of taking a 14 is so that you can draft 12s, there is no reason to take a 14 and get 120k wars from it when you can get even more archers. You can set up a drafting deal with the 14, say if he stops drafting you, you won't attack his alliance, and you will try to get people not to hit him. It may be making deals with the enemy, but in RL it is done eveyday
    • Historic cities cannot be moved. Hence they should be immune to draft. The 14 can draft any other type of city,npc. Once the 14 has you no impetus to make deals. You either attack him and take it or lose all your troops little by little. Or worse, hide them in defenseless valleys. Only Atlantis or the State Capitals should be allowed to draft other historics.
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  • Requiring a PIN won't do a thing, they are already sharing accounts, what makes you think they won't share the PIN to draft. I would try tracking IP addresses somehow. Blizzard had a key chain usb device that authenticated users. That would work for all but same dwelling multi accounts. At any rate, the servers are slowly dying. People are getting discouraged and leaving. I myself may end up quitting as I am defenseless against those players who have gamed the system. And I have been playing a long time and have several million troops. Its taken me months to build that and the 14 can do it in a week. No, the HC drafting must be adjusted. Now lets move onto the Historic Hero issue. Whaay unbalanced.
    • Dave Mata (Product Manager) March 22, 2011 15:21
      With the proliferation of dynamic IPs since 1997, there is no point in tracking via IP.

      Using a PIN will remind players that it is against the rules to account share, and it will also make it so anyone they share with can actually abandon the city or reset the account.
    • It will atleast force the players into a point of only giving their details into people they are positive they can trust. But still, pins are not the answer here I think.

      The idea of codes sent to handheld devices would work with this I think, or perhaps smsing a code to a mobile phone that would autheticate that time when the player is online to do things like drafting, It's not really a pretty solution, but then instead of limiting to people the player can trust, you're limiting to the people the player would trust with some piece of gadgetry, and who live in their direct vicinity.
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  • This reply was removed on 2011-10-12.
    see the change log
  • You know what will solve all this? Making HC's easier to pry from enemy hands. If your alliance could actually pry an HC from an enemy with REASONABLE effort (i.e. not the 24x7 round the clock attacks for weeks on end hoping that someone who shares the account forgets to login and raise loyalty) then your issue would be non-existant.

    Three things make taking HC's from enemies near impossible which is why all players except for those who originally capped them from the computer are extremely frustrated.. like yourself:

    1. Account sharing
    2. Insane troop numbers packed into the HC. Right now many high level HC owners have millions of ballista, 20+ million archers plus 10's of millions of other troops. I don't care how coordinated an attack is, clearing that HC from a player who spent $30k on level 15 stars will require an unreasonable amount of effort, especially when most players only have heros at half the power.
    3. Slow loyalty dropping and endless speech texts. Even if the HC has zero troops it cannot be captured simply because the owner(s) can login and comfort or apply speech texts forever.

    Account sharing would not be an issue if HC's had a cap on the amount of troops a player could pack into it. Also, if the loyalty drop mechanic was changed for HC's so that it drops like a normal NPC then players would not have ~2hrs to login and comfort/speech text once the loyalty hits 15. Because it takes ~2hrs for the loyalty to drop from 15 to 0. That is a ~2hr window that only helps account sharers.

    What is more as Dave Mata pointed out earlier in the thread, certain things should be placed behind the account PIN. But when it comes to HC's... EVERYTHING should be placed under the account PIN.... that is IN ADDITION to implementing points 2 and 3.
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  • Don't let anyone draft with HC's. Only if they colonizes someone can someone draft another. HC's should have to work for their gain just like every other city. The only think with 12 and 14 is they should be allowed to have that many colonies. And they are allowed that many colonies and valleys.
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  • u guys are whimps for not wanting a 12 drafted.. heck find a way like we all do to save our asses in the game... complain about the star system not the freakin HC's...
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